![]() Angry by level loadings? No problem, in Postal 2: UDK maps are built in one.Full day/night cycle depending on day mission progress.Full weather system (rainy day, cloudy day, sunny day or high wind).We have much work already done, but we don't want to show everything. Please, like us on:īelow, you can see some in-game real-time screenshots. WWW site is coming soon, we need to finish much of promotional jobs. We would love you to track our progress by FaceBook. ![]() Due to that, the project is developed by cooperation of four studios we have many of professional designers as well as we currently have all jobs booked, so there's not problem where we couldn't continue working because of lack of programmer or 3D artist. We currently have people who anytime could put the domain, establish Perforce and any related "group remote developing" technologies. Contact with RWS is great, also we have much of support from other people. We found much of fun doing every step of the remake. Keep in mind, that Postal 2: UDK project is fan-made independent standalone game and is not developed by RWS but by fans. They agreed, also gave much of support for us. I wrote to RWS asking if they can allow us doing the remake fan-made non commercially. We are dedicated fans of Postal game series and dreamed of the remake. RWS (Running With Scissors) is successful company which made Postal, and Postal II game. ![]() By carrying on conversations we agreed to make Postal 2: UDK on non-commercial license which one RWS approved. We made enough negotiations to keep this project live. It's developed by four independent polish studios.
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